Evrloot AMA Recap may 24

Evrloot conducted an AMA with the community on discord, answering questions largely around the upcoming Soul Mints, playable characters in their upcoming game.

3 infographics were dropped, detailing some of the more frequently asked questions.


Mint:

Mint is Sunday the 29th.

There's no WL or guaranteed mint. Purchases will be done on Singular, with no limits, and anyone can purchase.

The souls are capped at 1k total, with batches released over time, with the first being a batch of 300. With each batch release, the prices will rise 10%.

Each drop will have roughly 153 Lost, 86 Warrior, and 33 Fabled Souls.

Total supply is as seen in the infographic.

The price increase is based on rising probability of having items for your souls. The stats and aesthetics, however, are completely random no matter what the rarity is.

There are some perks such as legendary backgrounds, being able to have specific visuals for your soul, and OG status for purchasing higher rarity tiers.

Lost souls have a 25% chance of item in each slot, and warrior soul, 60% (plus rare background), and fabled soul, 100% in each slot (plus legendary origin trait and OG background).

This means that there's no guarantee to get items with warrior/lost souls, because technically, there's a small chance of 0 items on your characters if the roll doesn't go your way.

Some Souls are being saved for the team (1.5%) and for other purposes like marketing.

You can have multiple souls on one wallet and play them as you will.


There will be a snapshot of owners with:

  1. A complete book--will receive a Warrior Soul Airdropped for free.
  2. Incomplete books--Will receieve a Lost Soul airdropped for free.

Pages only owners will have in-game perks


Amulets do not take up a slot. They will reflect purchase size aesthetically. Red Hands will have an upgraded aesthetic. Enlisted will have upgraded aesthetic that also comes with a stat boost.

Edit: *"Amulets will take up a slot, but there will be no items for these slots given out as part of the mint. Said in another way; there are 8 item slots total (head, body, left hand, right hand, feet, neck, left ring finger, and right ring finger), but you will only have a chance of minting items for the first 5 slots during the reveal event. Amulets and rings will be introduced later, and the first people to have access to them will be the Enlisted and the Red Hand .

"Amulets and Rings will give some cool bonuses btw so making it so you can only wear a limited number based on your open slots will make for some difficult decisions."*

Stats affect general success in missions, and even failure or critical failures. Soul stats are strength, dexterity, intelligence, wisdom, luck, fortitude.

Luck is a unique stat in that rarity is harder to get as it is directly related to getting loot, like "magicfind".


Alpha:

One of the key aspects of the game is story missions. A subset of story missions is "impact missions."

The Kraken mission was MVP of an impact mission where the entire playerbase has a choice to interact with the mission during a period of time. The choice the group makes will have direct impact on the direction of the story and world.

This is similar to DnD where the story develops as you go, and is only limited to the dungeon master's creativity (or the team, in this case).

There will be individual progressions. Fishing, fighting etc, and your souls are "soulbound" in which the events and missions you take will collect like a character history or character memories that change the value of your character and, if you choose to leave the game, someone else can pick up where you left.

Completing storyline missions will unlock next missions specific to that first mission, and there will be several mission lines.

There will be many complex interactions, and they are working with Tricky NFT consultants. They believe realism is important, and thus, they would like to move towards a full metaverse.

For example, giving people the option to interact with places that their soul exists in, such as if their soul is in a tavern, a discord channel unlocks through a collabland integration that they can only see when they are in the tavern. This can expand quite a lot.


Future:

Rmrk as a standard is the future, and composability is a big part of that.

Evrloot NFTs can continue on forever, and anyone can build games around the same NFTs.

If someone wanted to build an action rpg from the same characters and resources, they can. It's open source development.

The roadmap is already released, though subject to change as team grows and time goes on. There will be an updated roadmap in the next weeks.

Guides are being built as well.

The souls (tarot cards) will release Sunday, and after a couple weeks (2-4), there will be a reveal which is done on the website UI (don't try to do it yourself). Then there will be a few weeks of equipping, trading, etc, and after that adventurers will arrive on Trakan, and some low key first missions will be available.

Over time, they want the adventure to be more and more community driven.

RMRK 3.0 is a golden goose in the distance that will bring a new wave of innovation. They are still somewhat limited right now, but really pushing the limits of the tech right now, but they are moving towards smart contracts.

Eventually will be marketplace.


Misc:

While they aren't ready to release any game mechanics today, they do want to create a realistic feel, while knowing that it's a game. There will be a health system, but it won't feel "cheap".

Yes, they will cater to diff play styles. Long vs short missions, for instance.

No, you cannot upgrade skills between missions because going on a mission, you are sending your character to the mission's wallet.

Yes, permadeath functions will come later. Right now, it won't exist. They are focused on a smooth and fun experience, first. They've proven they can deliver, and deliver fast, but everything is still step by step.

Yes, they are always trying to bring in more communities. They are starting with Moonriver folks, as RMRK is an important asset that really distinguishes Dotsama in the crypto world. They want to continue partnering with projects that are pushing towards the bleeding edge, and they are thankful for the support they've received from prominent individuals that really want them to succeed.

Bringing people from outside of crypto in, is always a hard task. For instance, DnD players are generally very harsh towards NFTs as they have been burned by money-grab loot boxes that burned them in the past. It's not easy to get these people in.

The team is watching DnD projects closely and seeing how others are approaching the issues. It's more expensive than traditional players realize, and while more expensive at first, on the other hand, players own their assets. If a player is clever, not only will they enjoy the game, but they can grow the value of their characters and assets.

It is a shame that so much of crypto is so run by manpower, and they do believe that with 50% of the population as women, they ideally would represent this in their project as well. They encourage it, and are trying to form partnerships to be more inclusive of diverse voices. That said, they don't do paid advertising, and the community is at the core of spreading the word and creating the future of EVRLoot, so much can be done on the community side as well.


General statements:

The team believes what they are building will be so big that it will saturate into the outside world in time. The vision is big. They need and want to be the portal for people outside Dotsama and maybe outside crypto.

While the story is about Trakan, the team loves the story of building in this decentralized ecosystem, including all the friendships, partnerships, and fun that comes with it. They appreciate everyone sticking with them, even in the bear market.

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